Playing Bioshock for college credit
May. 31st, 2011 11:29 amKes: And the word of the day is "gamic text."
from
http://depts.washington.edu/chid/node/98
block quote start
CHID 496F
Title: CLOSE PLAYING, OR, BIOSHOCK AS PRACTICUM
As part of a continuing series on video games generated by the Critical Gaming Project at UW, will discuss, develop, and do close playing. Like close reading, close playing requires careful and critical attention to how the game is played (or not played), to what kind of game it is, to what the game looks like or sounds like, to what the game world is like, to what choices are offered (or not offered) to the player, to what the goals of the game are, to how the game interacts with and addresses the player, to how the game fits into the real world, and so on. To engage all of this, we will take 2K's critically-acclaimed
first-person shooter Bioshock (Xbox360, PS3, PC) as our central gamic text (though other supplemental games will be included as needed). block quote end
from
http://depts.washington.edu/chid/node/98
block quote start
CHID 496F
Title: CLOSE PLAYING, OR, BIOSHOCK AS PRACTICUM
As part of a continuing series on video games generated by the Critical Gaming Project at UW, will discuss, develop, and do close playing. Like close reading, close playing requires careful and critical attention to how the game is played (or not played), to what kind of game it is, to what the game looks like or sounds like, to what the game world is like, to what choices are offered (or not offered) to the player, to what the goals of the game are, to how the game interacts with and addresses the player, to how the game fits into the real world, and so on. To engage all of this, we will take 2K's critically-acclaimed
first-person shooter Bioshock (Xbox360, PS3, PC) as our central gamic text (though other supplemental games will be included as needed). block quote end
no subject
Date: 2011-05-31 07:45 pm (UTC)no subject
Date: 2011-05-31 10:15 pm (UTC)no subject
Date: 2011-06-01 11:26 am (UTC)