kestrell: (Default)
[personal profile] kestrell
Kes: And the word of the day is "gamic text."

from
http://depts.washington.edu/chid/node/98

block quote start
CHID 496F
Title: CLOSE PLAYING, OR, BIOSHOCK AS PRACTICUM

As part of a continuing series on video games generated by the Critical Gaming Project at UW, will discuss, develop, and do close playing.  Like close reading, close playing requires careful and critical attention to how the game is played (or not played), to what kind of game it is, to what the game looks like or sounds like, to what the game world is like, to what choices are offered (or not offered) to the player, to what the goals of the game are, to how the game interacts with and addresses the player, to how the game fits into the real world, and so on.  To engage all of this, we will take 2K's critically-acclaimed
first-person shooter Bioshock (Xbox360, PS3, PC) as our central gamic text (though other supplemental games will be included as needed).  block quote end 

Date: 2011-05-31 07:21 pm (UTC)
jesse_the_k: text: Be kinder than need be: everyone is fighting some kind of battle (LUCY old and no longer)
From: [personal profile] jesse_the_k
When did you first imagine that "gamic text" would be a possible reality?

Date: 2011-05-31 10:15 pm (UTC)
jesse_the_k: text: Be kinder than need be: everyone is fighting some kind of battle (Default)
From: [personal profile] jesse_the_k
ZOMG. I would so love to collaborate on a game which affords folks with high-functioning body systems the opportunity to experience the joys and weaknesses of assistive tech. (But the most complicated game I've ever played is Daleks, a B&W doodle.)

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