kestrell: (Default)
1. Communications Forum | Oct 25th, 5:00 PM |
37-252
Why I Write Poems
Linda Gregerson

Linda Gregerson will discuss her new book of poems,
The Selvage,
and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.

A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English
Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson's poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon
Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award
in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations,
the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.

2. Communications Forum | Nov 1st, 5:00 PM |
E14-633
Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects
Robert Darnton, John Palfrey, and Susan Flannery

3. October 26                "The Stuff of Romance: Lyric Materialities and the Old French Romance Tradition"
                                      Emma Dillon, University of Pennsylvania
Note: not much info, but refer to http://history.mit.edu/content/ancient-and-medieval-studies-speaker-series

4. Colloquium | Nov 8th, 5:30 PM |
32-155
Finer Fruits: Experiment in Life and Play at Walden
Tracy Fullerton
Sponsored by the Purple Blurb series. Note time.

Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau's experiment in living a simplified
existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond—providing themselves with food, fuel, shelter and clothing—while trying not to lose
sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his "finer fruits" of life. The game is a work in progress,
and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail
the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn
in experimental in play.

Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of "Game Design Workshop: A Playcentric Approach to Creating Innovative Games," a design textbook in use at game programs worldwide.
kestrell: (Default)
Wow! I feel like I'm coming out of the transmedia closet. This is one more for the technopeasants (I have a t-shirt for that). Too bad Googlebooks is all inaccessible, but you can find many of the scanned texts from the university project at archive.org .
http://www.techdirt.com/articles/20121011/01250620675/court-book-scanning-is-obviously-fair-use.shtml
kestrell: (Default)
A post in which a media studies professor describes the results of an assignment in which college students had to find a print resource not available online and then scan it, run it through OCR, and upload it to the Internet.
The big epiphany: it's hard!
I don't think you need to be teaching media studies to find this an interesting assignment, as it would also demonstrate how little non-mainstream, non-bestseller, and indie literature is not online, and how that would shape what people read, and even what people are aware of as potential reading.

http://noteonmydoor.blogspot.com/2012/03/counterintuitive-digital-media_21.html
kestrell: (Default)
Authored by Andrew Zurcher, Fellow and Director of Studies at Queens’ College, University of Cambridge
http://oxfordscholarlyeditions.com/2012/01/10/antiquity-and-newfangleness-re-editing-the-renaissance-text-in-the-digital-age/

block quote start
One of the most exciting aspects of the Oxford Scholarly Editions Online (OSEO) project is that it, like Spenser’s Calender, gets to ask these questions
at a crisis moment in the history of reading and writing. Spenser produced his eclogues in the first century of print, at a time when this technology was
reaching a new height of bibliographical experimentation and complexity. He wanted his readers to ask themselves about the experience of reading, the authority
(even identity) of the author and of the text, the importance of layout, the materiality of the reading experience. These are questions that we, too, must
ask ourselves. In the year when the Kindle caught Fire, and in a freak historical recursiveness we all began to read and write (like Romans) on tablets,
we are all ourselves assisting in the invention of a new praxis of reading. Words on the page are now, in many uncomplicated contexts, simply words on
a screen. But what happens when we take the material complexity of a text like The Shepheardes Calender, or Ben Jonson’s Timber, or Discoveries, or Shakespeare’s
Hamlet, and present it not as a book, but rather as a menu of options which the individual user controls? As we digitise Oxford University Press’s scholarly
editions, readying them for release on OSEO, we are not simply taking pictures of old books, and shoving them into cyberspace. We are trying to imagine
the future of reading. And we are trying to take care of works that, like The Shepheardes Calender, already seem to be self-conscious about, even resistant
to, the changes we are making to them.
block quote end
kestrell: (Default)
He was one of my heros
http://www.panix.com/~kestrell/mission.html
and one of the people who inspired me to believe that a collection of intangible electric dots could be scattered like seeds anywhere, everywhere.
kestrell: (Default)
Kes: Actually, this is more useful as a detailed description of the archive.org scanning process (1,000 pages an hour? I can't decide if I'm more envious or turned on--probably equal parts of both). Also, not only do braille Playboys not include a centerfold, they don't include advice columns, Playboy bunny interviews, or anything else that talks about sex. I know this because I used to read Playboy when I was learning braille in my mid-twenties.

http://blog.archive.org/2011/08/17/scanning-a-braille-playboy/
kestrell: (Default)
Kes: while Googlebooks is inaccessible, occasionally one can find the title online by searching for texts on archive.org which is how I found these titles. Note that the links take you to the plaintext version, but both titles are available in a variety of formats, including ePUB and Daisy.

1. Psychology and art of the blind by Géza Révész (Longmans, Green, 1950)
http://www.archive.org/stream/psychologyartofb00gr/psychologyartofb00gr_djvu.txt

2. The Nature of Creative Activity: Experimental and Comparative Studies of Visual and Non-Visual Sources of Drawing, Painting, and Sculpture by means of the
Artistic Products of Weak Sighted and Blind Subjects and of the Art of Different Epochs and Cultures
by Viktor Löwenfeld
http://www.archive.org/stream/natureofcreative00vikt/natureofcreative00vikt_djvu.txt
kestrell: (Default)
Actually, this is a dissertation, but it looked intriguing enough that I wanted to post the URL for later reference
http://catalog.hathitrust.org/Record/001199772

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