kestrell: (Default)
Okay, that isn't precisely how The Art of Darkness blog described these ornaments--AOD called them "Regency silhouettes"
http://www.shadowmanor.com/blog/?p=9145
--but I've been bemoaning the fact that Echo Bazaar doesn't offer more cool swag, and I think a cameo silhouette of myself in black felt with some decadent trim would be fabulous, and even tactile! Perhaps with a few amber beads..oo! and a tiny sulky bat in the corner!.
kestrell: (Default)
by Kestrell

It's one of the ironies of my life that I have a degree in media studies and am married to a game designer, yet have only recently found a game which Alexx and I can share with equal enjoyment.

One of the major issues I've had with accessible games is that, while they may be fully accessible to people with disabilities, they aren't really as exciting for non-disabled players to play, not compared to all the other games they could be playing. Isn't it possible, I often ranted, to develop a game environment which from the very beginning is just as fascinating to the disabled player as the nondisabled player?

Echo Bazaar
http://echobazaar.failbettergames.com/
answers that question.

Echo Bazaar is a highly-decorative text-bassed game set in a pseudo-Victorian city called Fallen London. Most of the gameplay occurs through story fragments referred to as "storylets." To get a sense of what a storylet is, you can read an intro page at
http://echobazaar.failbettergames.com/Home/FindOutMore
and you can read more about Fallen London at
http://echobazaar.failbettergames.com/Home/AboutFallenLondon

The description of Fallen London actually implements one of the ideas I often used in my own thought experiment for an accessible game: due to a catastrophic event, natural light and electricity have become extinct, so everyone exists in a strange subterranean world of perpetual twilight full of uncertain shadows and surreal beings. This not only contributes to the gothic atmosphere of the game, it means that vision is not an entirely reliable sense for distinguishing friends from enemies or safe pursuits from dangerous ones.

How to get started
continued below cut )
kestrell: (Default)
Now that Alexx has gotten me kind of addicted to Echo Bazaar, I'm looking for more friends to play with. I never come close to using up my daily allotment of actions, so having people to spend them on would actually be useful.

For my blind friends: Echo Bazaar is mostly accessible if you are the sort of person who is willing to do a bit of screen exploration and not stress when the occasional action card does something you can't see. I read the filename and it often gives me enough of an idea that I can learn to identify action cards, but most of the game is made of short text snippets, so it's pretty screen reader-friendly.

The start page for Echo Bazaar has a long non-intuitive URL, so I usually just go to google and type in echo bazaar and the top link takes me to the game. I sign in using my Twitter account--after you are signed up you can also sync your Facebook account, and if you allow Echo Bazaar access to your Twitter and Facebook accounts, it will find your friends who are also on Echo Bazaar.

To get started, I recommend checking out the help page, especially the "First Steps" wiki. The top of the Echo Bazaar page is navigational links, and the last of these links is "Help," so I usually do a control+f for help and then begin to arrow down. Going tot he "Story" page takes you to the game play, and the "Me" page gives you your stats. Clicking on the "Map" lets you access a list of links to various locations around Fallen London, the name of the city which is the setting of the game.

Oh, the silhouettes which are the avatars are kind of descriptive, but some require guessing. I chose "writer," which is a silhouette of a lady writer with a quill pen. I requested that more text description be added to the Echo Bazaar page, but perhaps some of my sighted friends could describe the silhouettes here?
kestrell: (Default)
A week or so ago Alexx posted about
a Web game called Echo Bazaar
http://alexx-kay.livejournal.com/297897.html
and how he thought it could be made accessibile with relative ease.

I encourage blind readers interested in accessible games to follow the link to the game's forum and either add your comment or vote up Alexx' suggestion (I found this latter task to be kind of confusing myself but I did add my own comment to the thread's vote).

Also, don't bazaar and bizarre sound almost identical with a screen reader?

February 2024

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