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[personal profile] kestrell
Kes: I want to underscore a twelfth point, which is that it requires a significant cognitive load for a visually impaired person to memorize all the specialized controller actions in addition to building a mental model of the virtual world, and that this usually requires additional time and effort which needs to be taken into account when planning an event, especially as not every blind person is a fast memorizer.

Virtual Reality Accessibility: 11 Things We Learned from Blind Users
November 2, 2022

The current platforms and systems used in virtual reality (VR) technologies cannot be used by people who are blind. Equal Entry believes that VR should be accessible to all people with disabilities.

This is why we created a research environment to evaluate how blind people can navigate through a VR environment on the web. We believe many solutions are straightforward and should be implemented and made available today.

Equal Entry worked with the
XR Access Accessible Development for XR
https://xraccess.org/workstreams/adxr/
(adXR) group, a workstream where academics and corporate professionals work together on research projects. For months, we discussed possibilities on how to test and refine some best practices for accessible extended reality (XR) experiences.
Building a More Social Virtual Reality World
https://www.youtube.com/watch?v=SOnuwpSMs5A&ab_channel=A11yVR-AccessibilityVirtualReality
was our first project exploring this topic.

This project focused on 3D content descriptions. These are text alternatives for objects in XR that can receive focus or contain important information. The research looks at how effective these 3D content descriptions are at communicating vital information and considers what needs to be done differently when moving from 2D to 3D environments.

Research Environment
We created a virtual space with a convenience store, lounge, and conference room. Each room contains selectable items with alternative text that we added. Just like 2D images on a website need alternate text, 3D images in VR do too. You can try it out. Wear your Meta Quest 2 or a compatible headset and open our
VR Research Environment
https://codepen.io/ctyamashita/full/rNdqqWZ
in your headset’s browser.

There were two main tasks we wanted to explore in our research.

1. Can a user navigate from the entrance to a virtual event space and find different rooms and objects?
2. Can a user explore and interrogate information about a set of 3D objects that are displayed on three shelves?

Continued on
https://equalentry.com/virtual-reality-accessibility-things-learned-from-blind-users/

February 2024

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