MIT: Colloquia of possible interest
Oct. 19th, 2012 02:59 pm1. Communications Forum | Oct 25th, 5:00 PM |
37-252
Why I Write Poems
Linda Gregerson
Linda Gregerson will discuss her new book of poems,
The Selvage,
and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.
A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English
Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson's poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon
Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award
in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations,
the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.
2. Communications Forum | Nov 1st, 5:00 PM |
E14-633
Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects
Robert Darnton, John Palfrey, and Susan Flannery
3. October 26 "The Stuff of Romance: Lyric Materialities and the Old French Romance Tradition"
Emma Dillon, University of Pennsylvania
Note: not much info, but refer to http://history.mit.edu/content/ancient-and-medieval-studies-speaker-series
4. Colloquium | Nov 8th, 5:30 PM |
32-155
Finer Fruits: Experiment in Life and Play at Walden
Tracy Fullerton
Sponsored by the Purple Blurb series. Note time.
Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau's experiment in living a simplified
existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond—providing themselves with food, fuel, shelter and clothing—while trying not to lose
sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his "finer fruits" of life. The game is a work in progress,
and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail
the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn
in experimental in play.
Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of "Game Design Workshop: A Playcentric Approach to Creating Innovative Games," a design textbook in use at game programs worldwide.
37-252
Why I Write Poems
Linda Gregerson
Linda Gregerson will discuss her new book of poems,
The Selvage,
and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.
A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English
Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson's poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon
Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award
in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations,
the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.
2. Communications Forum | Nov 1st, 5:00 PM |
E14-633
Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects
Robert Darnton, John Palfrey, and Susan Flannery
3. October 26 "The Stuff of Romance: Lyric Materialities and the Old French Romance Tradition"
Emma Dillon, University of Pennsylvania
Note: not much info, but refer to http://history.mit.edu/content/ancient-and-medieval-studies-speaker-series
4. Colloquium | Nov 8th, 5:30 PM |
32-155
Finer Fruits: Experiment in Life and Play at Walden
Tracy Fullerton
Sponsored by the Purple Blurb series. Note time.
Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau's experiment in living a simplified
existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond—providing themselves with food, fuel, shelter and clothing—while trying not to lose
sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his "finer fruits" of life. The game is a work in progress,
and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail
the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn
in experimental in play.
Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of "Game Design Workshop: A Playcentric Approach to Creating Innovative Games," a design textbook in use at game programs worldwide.