Sep. 25th, 2021

kestrell: (Default)
The really amazing part of the story is how these glassblowers, in the space of one year, moved from the traditional method of glass blowing, which has been used for hundreds of years, to develop a new Covid-safe method of glass blowing, and then created 2000 glass pumpkins.
http://glasslab.scripts.mit.edu/
kestrell: (Default)
Kes: I totally fangirl for Hugh Herr and, if you are interested in prosthetics, I encourage you to go read the rest of this article, and then go read more about Hugh Herr's work.

excerpt

Interdisciplinary research center funded by philanthropist Lisa Yang aims to mitigate disability through technologies that marry human physiology with electromechanics.
September 23, 2021
https://news.mit.edu/2021/new-bionics-center-established-mit-24-million-gift-0923

With the establishment of the new K. Lisa Yang Center for Bionics, MIT is pushing forward the development and deployment of enabling technologies that communicate directly with the nervous system to mitigate a broad range of disabilities. The center’s scientists, clinicians, and engineers will work together to create, test, and disseminate bionic technologies that integrate with both the body and mind.

The center is funded by a $24 million gift to MIT’s McGovern Institute for Brain Research from philanthropist Lisa Yang, a former investment banker committed to advocacy for individuals with visible and invisible disabilities. Her previous gifts to MIT have also enabled the establishment of the K. Lisa Yang and Hock E. Tan Center for Molecular Therapeutics in Neuroscience, Hock E. Tan and K. Lisa Yang Center for Autism Research, Y. Eva Tan Professorship in Neurotechnology, and the endowed K. Lisa Yang Post-Baccalaureate Program.

....To develop prosthetic limbs that move as the brain commands or optical devices that bypass an injured spinal cord to stimulate muscles, bionic developers must integrate knowledge from a diverse array of fields — from robotics and artificial intelligence to surgery, biomechanics, and design. The K. Lisa Yang Center for Bionics will be deeply interdisciplinary, uniting experts from three MIT schools: Science, Engineering, and Architecture and Planning. With clinical and surgical collaborators at Harvard Medical School, the center will ensure that research advances are tested rapidly and reach people in need, including those in traditionally underserved communities.

To support ongoing efforts to move toward a future without disability, the center will also provide four endowed fellowships for MIT graduate students working in bionics or other research areas focused on improving the lives of individuals who experience disability.

The center will be led by Hugh Herr,
https://www.media.mit.edu/people/hherr/overview/
a professor of media arts and sciences at MIT’s Media Lab, and
Ed Boyden,
https://mcgovern.mit.edu/profile/ed-boyden/
the Y. Eva Tan Professor of Neurotechnology at MIT, a professor of biological engineering, brain and cognitive sciences, and media arts and sciences, and an investigator at MIT’s McGovern Institute and the Howard Hughes Medical Institute.
A double amputee himself, Herr is a pioneer in the development of bionic limbs to improve mobility for those with physical disabilities.“The world profoundly needs relief from the disabilities imposed by today’s nonexistent or broken technologies. We must continually strive towards a technological future in which disability is no longer a common life experience,” says Herr. “I am thrilled that the Yang Center for Bionics will help to measurably improve the human experience for so many.”
Boyden, who is a renowned creator of tools to analyze and control the brain, will play a key role in merging bionics technologies with the nervous system. “The Yang Center for Bionics will be a research center unlike any other in the world,” he says. “A deep understanding of complex biological systems, coupled with rapid advances in human-machine bionic interfaces, mean we will soon have the capability to offer entirely new strategies for individuals who experience disability. It is an honor to be part of the center’s founding team.”
kestrell: (Default)
Kes: Another game which I wish was accessible, but I'm glad others have access to it.g

https://www.fastcompany.com/90666879/the-guardians-innovation-by-design-2021

Excerpt:

There are things we should all do, ranging from managing our finances to reading more books. But let’s be honest: Playing video games is more fun than balancing a checkbook, and more seductive than reading Tolstoy.

That’s why Craig Ferguson, lead platforms engineer at MIT’s Affective Computing group, has combined the two ideas into a groundbreaking app called The Guardians: Unite the Realms. It’s the winner of Fast Company’s 20201 Innovation by Design award in the Wellness category.

The Guardians—available for free download on iOS and Android—is basically a Trojan horse mental health app. At first glance, it’s like any monster-collecting and leveling game you know, filled with cartoonish magical creatures you need to assemble to take down evil. However, the only way to actually advance in the game is to step out of it—and accept real-life, on-your-honor tasks to complete.

Scientists call these tasks “behavioral activation.” Whether it’s exercise like going on a walk, or feeding your artistic side by drawing a picture, these positive experiences are proven therapy for anxiety and depression. Plus, they can help you acquire new skills or hobbies you might always find yourself putting off. So behavioral activation is a means of self-improvement, too.

....Meanwhile, Ferguson is planning to release a more polished sequel later this year, which will usher players from an enchanted forest to a tropical island. What a wonderful opportunity for us all to get hooked on our own mental health.

February 2024

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