Sep. 11th, 2021

kestrell: (Default)
Kes: Ray-Ban has also worked with Bose to develop my beloved bluetooth audio sunglasses
https://www.bose.com/en_us/products/frames.html
which have an amazing audio quality, and are great for visually impaired people who want to listen to navigation apps on their phone without losing the ability to hear what's going on around them.
I can see these Facebook glasses--note that you don't need to necessarily upload your photos to Facebook--as being useful to some low vision users who may wish to take photos of objects or environments in order to examine them in more detail or run them through an visual recognition app.

Facebook’s New Camera Glasses Are Dangerously Easy to Use
https://www.wired.com/story/facebook-ray-ban-stories-camera-glasses/

Facebook’s latest foray into “Wait, haven’t I seen this before?” is a pair of photo- and video-capturing sunglasses, à la
Snap Spectacles.
https://www.wired.com/story/snapchat-spectacles-2018/
They’re called Ray-Ban Stories, with Ray-Ban appearing first and Facebook second in most of the product branding. Even though this is a product collaboration between two globally recognizable brands, these are Facebook glasses. This is Facebook’s first piece of wearable tech designed for casual use—not just specialized VR applications, which is what
Oculus
https://www.wired.com/story/oculus-rift-five-year-anniversary/
is for—and the sunglasses are designed for completely frictionless media capture of the world around you. They go on sale today for $299.

It’s the “effortless” part that will raise eyebrows behind the plastic frames. Facebook has made a pair of smart glasses—even if they’re not true AR glasses—that people might actually want to wear. (Giaia Rener, Ray-Ban's global brand director, even describes them as "the first smart glasses you're going to want to wear.") If the ultimate goal of wearable-tech makers has been to develop something at the intersection of comfort, invisibility, and invisible data capture, then Facebook seems to have accomplished this.

Cameras are everywhere now; a person doesn’t even need to pull out their phone to digitally memorialize a moment. The question is whether Facebook should own even more of those moments.

Where Snap’s design team has leaned into the
Burning Man aesthetic
https://www.wired.com/story/snap-spectacles-3-glasses/
for its Spectacles, Facebook and Ray-Ban went normcore. If you ignore the fact that they have cameras and wireless connectivity, Ray-Ban Stories are just
are just a pair of Wayfarers.
....Most smart glasses have unusually large temples to accommodate all the necessary sensors and chips and batteries. The arms on the Ray-Ban Stories glasses are slightly wider than a normal pair, but they don’t look geeky. (They also don’t have a waveguide, or a microprojector for display optics, since they’re not powering AR overlays). Packed into the arms are a power button, a capture button, a three-microphone array, two tiny speakers, and a touch panel. On the front of the specs are two 5-megapixel cameras, as well as a barely-there LED indicator light that lets people know the wearer is recording.

Capturing media is easy. You long-press the button to take a photo, and a shutter sound comes through the built-in speakers to indicate a photo has in fact been snapped. Press quickly on the same button and the glasses start recording a 30-second video. You can also walk around saying “Hey, Facebook” and speaking your capture commands if you have no shame whatsoever. The videos are crisp and stable (even if they're square); the photos, which are only captured after a maddening half-second shutter lag, measure 2,592 by 1,944 pixels, with plenty of room for editing. All images and clips export into Facebook's View app using the glasses themselves as a temporary Wi-Fi hot spot for faster sharing. At this point, you can edit and share photos and videos directly to Facebook or Instagram, or usher them out of the walled garden by adding them to your photo roll.
Read the full review at
https://www.wired.com/story/facebook-ray-ban-stories-camera-glasses/
kestrell: (Default)
Online System for Boston voters with print disabilities.

Massachusetts

View this email in your browser <https://mailchi.mp/dba47d62fd18/rev-up-national-organizing-call-june-9th-8895550?e=8fde9b09a7>

<https://revupma.us12.list-manage.com/track/click?u=7523d4792e55e8714fc504d27&id=16f79345f0&e=8fde9b09a7>

The City of Boston and the Boston Center for Independent Living (BCIL), Bay State Council of the Blind (BSCB), and five Boston voters, represented by the Disability Law Center (DLC), entered into a Settlement Agreement on September 8, 2021 to establish an Accessible Remote Voting System that allows City of Boston voters with disabilities to participate in the absentee voting and vote by mail programs privately and independently.

Per the Agreement, the Accessible Remote Voting System must be available "for the 2021 Boston preliminary and regular municipal elections and for every election through December 31, 2025" as an accommodation for Boston voters who have disabilities, such as blindness, low vision, and mobility/dexterity disabilities, that make it difficult or impossible to effectively access standard print materials ("print disabilities"). Key components of this System provide, in lieu of a standard print paper ballot, an accessible electronic ballot that can be marked and officially cast electronically through a web-based platform or other accessible mechanism compliant with current World Wide Web Consortium's Web Content Accessibility Guidelines (WCAG 2.1, Level AA).

The online Accessible Remote Voting System is now live and available as an accommodation for Boston voters with print disabilities. To request access to the System, voters with print disabilities should submit the following two items in writing to the Boston Elections Department (email: election@boston.gov
mailto:election@boston.gov ; phone: 617-635-8683; website: https://www.boston.gov/departments/election https://revupma.us12.list-manage.com/track/click?u=7523d4792e55e8714fc504d27&id=07a0fbbe55&e=8fde9b09a7 ):
continued below cut )
kestrell: (Default)
Kes: I recently bought a variety pack of different styles of hooks and skins to fit over my AirPods to make them more secure, but I'm still finding the fact that most of these varieties have to be removed in order to charge your AirPods kind of an annoyance, but mileage may vary.

https://www.howtogeek.com/751445/airpods-dont-fit-try-these-fixes/
kestrell: (Default)
Kes: To frame this in terms of accessibility:

A vendor or developer might claim that their website or app is accessible--that's the user interface,
but
Different users, even if they have the same disability, such as being completely blind, will experience different levels when it comes to ease of use, or even mixed results as to whether all the users find that website or app accessible - this is the user experience.

Example: Discord has improved the accessibility of its interface for visually impaired users,
but
only a small percentage of visually impaired users find Discord to be accessible to the degree that they can use it with some level of ease - that is the user experience.
Thus, it is important to consider that, just because an interface is described as accessible by the developer, or even one or two power users, doesn't mean that this is the experience that all, or even most, visually impaired users will have.

Excerpt:

At the most basic level, the user interface (UI) is the series of screens, pages, and visual elements—like buttons and icons—that enable a person to interact with a product or service.

User experience (UX), on the other hand, is the internal experience that a person has as they interact with every aspect of a company’s products and services.
It’s common for folks to use these terms interchangeably, or sometimes incorrectly. If you’ve ever wondered, “What is UI, what is UX, and what’s the difference between them?” in today’s post we’ll dig a bit deeper into UI and UX to get a better understanding of the differences between them.
https://www.usertesting.com/blog/ui-vs-ux

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