Kes: The recording of this should be posted to the CMS site at some point later--I'll post a link to it when it goes online.
Join us today at 5pm for a look at...
Theatre and Videogames as Performance Activities
Featuring Clara Fernández-Vara of
the Singapore-MIT GAMBIT Game Lab (gambit.mit.edu).
CMS Colloquium
02.17.11 | 5:00 PM | MIT Building 2, Room 105
From Elsinore to Monkey Island:
Theatre and Videogames as Performance Activities
with Clara Fernandez-Vara, Singapore-MIT GAMBIT Game Lab
What do Shakespeare and videogames have in common?
Clara Fernandez-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative.
Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game.
Join us today at 5pm for a look at...
Theatre and Videogames as Performance Activities
Featuring Clara Fernández-Vara of
the Singapore-MIT GAMBIT Game Lab (gambit.mit.edu).
CMS Colloquium
02.17.11 | 5:00 PM | MIT Building 2, Room 105
From Elsinore to Monkey Island:
Theatre and Videogames as Performance Activities
with Clara Fernandez-Vara, Singapore-MIT GAMBIT Game Lab
What do Shakespeare and videogames have in common?
Clara Fernandez-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative.
Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game.