Oct. 3rd, 2010

kestrell: (Default)
A week or so ago I posted a link to someone else's review of the iPhone app Color Identifier http://itunes.apple.com/us/app/color-identifier/id363346987?mt=8
and today A. loaded it on his iPhone, turned on VoiceOver, and let me play with it.

Note that this is the first time I have held an iPhone or used VoiceOver, so it was a pretty new experience even learning the
VoiceOver gestures http://help.apple.com/iphone/3/voiceover/en/iphddd0d7ae.html
and I'm still not certain how to perform a pinch.

Something else I learned: the aerye is not big on bright lighting--I have one overhead light and two small windows, and today is very overcast--which turns out to be kind of relevant for Color Identifier, which knows a *lot* of names for different shades of black.

Also, pretty much all of the objects in my room are either natural wood, black, or tie-dye.

What happens when you aim Color Identifier at tie-dye is pretty interesting, as it just keeps scrolling through all these different colors including their various hues and shades according to the color gradation of your tie-dye. I'm female and a former art student and even I am pretty much in awe of all the color words in this program (I mean, jambalaya and gumbo are actual colors, who knew?).

Anyway, after making the iPhone chant color names for an hour or so and then spending another hour or so trying to perfect the double tap versus the triple finger flick, I decided to check on one of the reasons I am attempting to familiarize myself with the iPhone, namely,
Papa Sangre
http://www.papasangre.com/
an audio game in which the player finds him/herself in complete darkness, otherwise known as the land of the dead. It's probably just as lucky for the developers that they are on the other side of the Atlantic (and darn, Google failed me, but I know there is a word for that, "transpond"-something), because otherwise I would probably be hanging outside their studio asking "Is it done yet?".

Instead I'm reduced to checking out the game site every day, but today I found this really cool media-narrative-games blog by one of the developers
http://allplayall.blogspot.com/
which just makes my little media studies heart go all aflutter.

Okay, off to have some dinner and find a good book to read in bed, where it isn't quite so nippy.

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