Accessibility and the future of games
Jun. 19th, 2010 03:33 pmKes: Statistics indicate that over the next decade, the number of individuals with vision impairments alone will double, and other age-related impairments will also make accessibility an increasingly important issue for aging baby boomers. A couple of reports discuss the impact of these statistics on the future of games.
Posted by John Bannick to the International Game Design Accessibility mailing list
Our own Eleanor Robinson and Stephanie Walker from AbleGamers Foundation have recently published a paper that's gaining some national attention.
It's Gaming on a Collision Course - Averting Significant Revenue Loss by Making Games Accessible to Older Americans, which you can find at our site http://www.7128.com .
Eleanor presented this at the Games for Health conference last month here in Boston. Mark's been on NPR about it. A bunch of folks at the recent Boston Accessibility Unconference wanted to read it. Gamasutra's discussed it.
Now the Entertainment Software Association http://www.theesa.com/facts/pdfs/ESA ESSENTIAL FACTS 2010.pdf has published their own report that strongly supports Eleanor's and Stephanie's findings.
Posted by John Bannick to the International Game Design Accessibility mailing list
Our own Eleanor Robinson and Stephanie Walker from AbleGamers Foundation have recently published a paper that's gaining some national attention.
It's Gaming on a Collision Course - Averting Significant Revenue Loss by Making Games Accessible to Older Americans, which you can find at our site http://www.7128.com .
Eleanor presented this at the Games for Health conference last month here in Boston. Mark's been on NPR about it. A bunch of folks at the recent Boston Accessibility Unconference wanted to read it. Gamasutra's discussed it.
Now the Entertainment Software Association http://www.theesa.com/facts/pdfs/ESA ESSENTIAL FACTS 2010.pdf has published their own report that strongly supports Eleanor's and Stephanie's findings.