Via the igd_access LJ
this article by Meagan VanBurkleo on what gamers with disabilities want in their games
http://gameinformer.com/b/features/archive/2009/09/28/feature-accessibility_3a00_-creating-games-for-a-diverse-audience.aspx
(for screen reader users, search the page for the word "feature").
A big negative, though: I'm more than a little askance at the way the author frames playing games as escapism--what about the use of imagination? sociolization? problem solving? er, fun?
this article by Meagan VanBurkleo on what gamers with disabilities want in their games
http://gameinformer.com/b/features/archive/2009/09/28/feature-accessibility_3a00_-creating-games-for-a-diverse-audience.aspx
(for screen reader users, search the page for the word "feature").
A big negative, though: I'm more than a little askance at the way the author frames playing games as escapism--what about the use of imagination? sociolization? problem solving? er, fun?