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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/461314.html</guid>
  <pubDate>Fri, 18 Nov 2022 15:50:50 GMT</pubDate>
  <title>6th Annual Virtual Reality Day – Saturday, November 19, 2022</title>
  <link>https://kestrell.dreamwidth.org/461314.html</link>
  <description>It Starts Tonight at 11:59pm EST &lt;br /&gt;&lt;a href=&quot;https://virtualrealityday.org/&quot;&gt;https://virtualrealityday.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=461314&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/461314.html</comments>
  <category>vr</category>
  <category>apps</category>
  <category>xr</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/447200.html</guid>
  <pubDate>Thu, 11 Aug 2022 18:54:55 GMT</pubDate>
  <title>Discord Table Top Role Playing Gaming Community welcomes visually impaired players</title>
  <link>https://kestrell.dreamwidth.org/447200.html</link>
  <description>Kes: The following post is from Top Tech Tidbits, but I have no experience with the group, and I am still baffled by Discord, so I can offer no further info.&lt;br /&gt;&lt;br /&gt;Have you ever been interested in Table Top Role Play Gaming, such as Dungeons and Dragons, but hesitant to give it a shot or didn&apos;t know how? Knights of the Braille is a community of blind, visually impaired, and sighted individuals who welcome everyone. We meet on Discord and the developers are aware of screen reader users, but check us out for yourself:&lt;br /&gt;&lt;a href=&quot;https://knightsofthebraille.com/&quot;&gt;https://knightsofthebraille.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=447200&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/447200.html</comments>
  <category>blind</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/430794.html</guid>
  <pubDate>Sat, 25 Sep 2021 14:39:57 GMT</pubDate>
  <title>The Guardians: An MIT video game to improve mental health</title>
  <link>https://kestrell.dreamwidth.org/430794.html</link>
  <description>Kes: Another game which I wish was accessible, but I&apos;m glad others have access to it.g&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://www.fastcompany.com/90666879/the-guardians-innovation-by-design-2021&quot;&gt;https://www.fastcompany.com/90666879/the-guardians-innovation-by-design-2021&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Excerpt:&lt;br /&gt;&lt;br /&gt;There are things we should all do, ranging from managing our finances to reading more books. But let’s be honest: Playing video games is more fun than balancing a checkbook, and more seductive than reading Tolstoy.&lt;br /&gt;&lt;br /&gt;That’s why Craig Ferguson, lead platforms engineer at MIT’s Affective Computing group, has combined the two ideas into a groundbreaking app called The Guardians: Unite the Realms. It’s the winner of Fast Company’s 20201 Innovation by Design award in the Wellness category.&lt;br /&gt;&lt;br /&gt;The Guardians—available for free download on iOS and Android—is basically a Trojan horse mental health app. At first glance, it’s like any monster-collecting and leveling game you know, filled with cartoonish magical creatures you need to assemble to take down evil. However, the only way to actually advance in the game is to step out of it—and accept real-life, on-your-honor tasks to complete.&lt;br /&gt;&lt;br /&gt;Scientists call these tasks “behavioral activation.” Whether it’s exercise like going on a walk, or feeding your artistic side by drawing a picture, these positive experiences are proven therapy for anxiety and depression. Plus, they can help you acquire new skills or hobbies you might always find yourself putting off. So behavioral activation is a means of self-improvement, too.&lt;br /&gt;&lt;br /&gt;....Meanwhile, Ferguson is planning to release a more polished sequel later this year, which will usher players from an enchanted forest to a tropical island. What a wonderful opportunity for us all to get hooked on our own mental health.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=430794&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/430794.html</comments>
  <category>games</category>
  <category>mit</category>
  <category>brain</category>
  <category>health</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/416797.html</guid>
  <pubDate>Sun, 25 Jul 2021 17:03:15 GMT</pubDate>
  <title>Sentinels of Freedom: Why can&apos;t Fizzy Girl fight crime by flashing her tits?</title>
  <link>https://kestrell.dreamwidth.org/416797.html</link>
  <description>Alexx just read me &lt;br /&gt;this great tweet by Lara B. Sharp, &lt;br /&gt;&lt;a href=&quot;https://www.facebook.com/lara.bee.sharp/posts/10101087016372330&quot;&gt;https://www.facebook.com/lara.bee.sharp/posts/10101087016372330&lt;/a&gt;&lt;br /&gt;describing how she responded to a man&apos;s sexist comment in a parking lot by flashing him her tit, the one with the big biopsy scar on it, which resulted in a whole battle of wills thing, which is literally hysterically funny.&lt;br /&gt;&lt;br /&gt;And I thought, hey! I have this trickster character in Sentinels of Freedom named Fizzy Girl who fights crime through non-violent means, and being able to reduce a criminal to sputtering impotent rage by flashing her tit would definitely be in her bailiwick, so I asked Alexx if it would be possible to add that action, and he said no. So then I asked if we could ask the programmers to add it, and he said &quot;Probably not,&quot; which I think is totally sexist.&lt;br /&gt;&lt;br /&gt;Then I had this thought of adding that whenever Fizzy Girl flashed her tits, Mardi Gras beads would fall from the sky, and evil doers would be compelled to chase after them, but maybe that&apos;s a little over the top?&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=416797&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/416797.html</comments>
  <category>disability rights</category>
  <category>media studies</category>
  <category>sexism</category>
  <category>games</category>
  <category>women</category>
  <lj:security>public</lj:security>
  <lj:reply-count>3</lj:reply-count>
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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/384525.html</guid>
  <pubDate>Wed, 09 Dec 2020 17:05:20 GMT</pubDate>
  <title>Making the Cathedral board game accessible</title>
  <link>https://kestrell.dreamwidth.org/384525.html</link>
  <description>I was reading the BoingBoing holiday guide, and fell in love with this game&lt;br /&gt;&lt;a href=&quot;https://boardgamegeek.com/boardgame/7/cathedral&quot;&gt;https://boardgamegeek.com/boardgame/7/cathedral&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Basically, it is a wooden board with a bunh of differently-shaped wooden blocks, and you play it like Go, with two players taking turns putting down white and black pieces and attempting to occupy as much of the board as possible.&lt;br /&gt;&lt;br /&gt;My game geek housemate, who is also old-school SCA, said it is actually from the 1970s. &lt;br /&gt;&lt;br /&gt;I love it because it is all wood, and the pieces fit together like a Japanese puzzle box. I figure that, even if I can&apos;t make it accessible, which actually seems like an easy thing to do, I will still enjoy using it like a medieval puzzle box.&lt;br /&gt;&lt;br /&gt;My first idea for making it accessible is to mark one of the sets of colored blocks with a tactile dot to distinguish the black pieces from the white. The pieces all have a bottom and top side, so marking the top should be relatively simple.&lt;br /&gt;&lt;br /&gt;I&apos;ve also ordered a tactile tactices graph from 64 Oz. Games, which I mentioned recently in a post. I figure I will lay it on top of the board to mark the squares.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=384525&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/384525.html</comments>
  <category>accessible games</category>
  <category>games</category>
  <category>medieval</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/329157.html</guid>
  <pubDate>Fri, 19 Jun 2020 12:21:47 GMT</pubDate>
  <title>Endeavor Rx is the first FDA-approved video game</title>
  <link>https://kestrell.dreamwidth.org/329157.html</link>
  <description>EndeavorRx is being used as a therapy for kids with ADHD, but the genre is definitely science fiction&lt;br /&gt;&lt;a href=&quot;https://slate.com/technology/2020/06/endeavorrx-fda-prescription-video-game-adhd.html&quot;&gt;https://slate.com/technology/2020/06/endeavorrx-fda-prescription-video-game-adhd.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=329157&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/329157.html</comments>
  <category>disability tech</category>
  <category>games</category>
  <category>media studies</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/285487.html</guid>
  <pubDate>Fri, 08 Feb 2019 21:30:31 GMT</pubDate>
  <title>Nemo&apos;s War</title>
  <link>https://kestrell.dreamwidth.org/285487.html</link>
  <description>Around holiday time I read about the board game &quot;Nemo&apos;s War&quot; &lt;br /&gt;&lt;a href=&quot;https://www.victorypointgames.com/nemos-second-edition/&quot;&gt;https://www.victorypointgames.com/nemos-second-edition/&lt;/a&gt;&lt;br /&gt;and began pestering my gaming housemates to get a copy. It came in a little over a week ago, I&apos;ve played it with Alexx three times, lost twice, and already found myself getting excited about expansion packs and even found myself saying, &quot;I think there&apos;s something wrong with these dice,&quot; despite being completely cognizant of the fact that that is a seriously delusional thing to say.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=285487&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/285487.html</comments>
  <category>nemo&apos;s war</category>
  <category>games</category>
  <lj:music>something classical</lj:music>
  <lj:mood>excited</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/284506.html</guid>
  <pubDate>Sat, 02 Feb 2019 16:19:35 GMT</pubDate>
  <title>If you&apos;re going to do something...</title>
  <link>https://kestrell.dreamwidth.org/284506.html</link>
  <description>Kes: Do you have paper for the mapping game we&apos;re playing on Sunday?&lt;br /&gt;Alexx: I was just going to use some paper from my printer.&lt;br /&gt;Kes [giving him A Look]: I have *real* drawing paper.&lt;br /&gt;Alexx: Of course you do.&lt;br /&gt;Kes: And some really nice drawing pencils. They look like twigs.&lt;br /&gt;Ed.: The game is called The Deep Forest, here&apos;s a link&lt;br /&gt;&lt;a href=&quot;https://buriedwithoutceremony.com/the-quiet-year/the-deep-forest&quot;&gt;https://buriedwithoutceremony.com/the-quiet-year/the-deep-forest&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=284506&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/284506.html</comments>
  <category>art</category>
  <category>blind</category>
  <category>games</category>
  <lj:music>wumb.org</lj:music>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/283090.html</guid>
  <pubDate>Sat, 12 Jan 2019 17:21:29 GMT</pubDate>
  <title>So, I&apos;m working on a design for an Alexa game</title>
  <link>https://kestrell.dreamwidth.org/283090.html</link>
  <description>The idea is to use Alexa to create a voice-based adventure game that would allow the player to explore a virtual map of the MIT campus. I am including a voice companion which can add some additional features. I&apos;m basing this companion on the MIT mascot, Tim the beaver, and I picture him as a steampunk-style beaver, still named TIM, but it&apos;s an acronym for Touring Intelligent Machine (for screen reader users, that is spelled t o u r i n g).&lt;br /&gt;If I accomplish nothing else today, I will still consider the day a big win.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=283090&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/283090.html</comments>
  <category>alexa</category>
  <category>games</category>
  <category>accessibility</category>
  <category>words</category>
  <category>mit</category>
  <lj:music>Future Soon, Jonathan Coulton</lj:music>
  <lj:mood>accomplished</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>1</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/273252.html</guid>
  <pubDate>Mon, 18 Dec 2017 14:56:00 GMT</pubDate>
  <title>Amethyst dice</title>
  <link>https://kestrell.dreamwidth.org/273252.html</link>
  <description>Yesterday I had a small solstice and scotch party, and I gave guests small favors in organza butterfly bags Most of the favors were pins with a pagan theme, but I am pretty certain that the hit gift was the amethyst gemstone dice I gave to a housemate who is also a GM.&lt;br /&gt;&lt;br /&gt;Since everyone kept commenting on how beautiful they were, I&apos;m posting the link to the Amazon page in case others want to get some. Note: I spent extra time reading reviews in order to find dice that were well balanced enough to use in gaming. &lt;br /&gt;&lt;br /&gt;Amethyst gemstone dice&lt;br /&gt;&lt;a href=&quot;https://www.amazon.com/gp/product/B018N9IFOW/ref=oh_aui_search_detailpage?ie=UTF8&amp;psc=1&quot;&gt;https://www.amazon.com/gp/product/B018N9IFOW/ref=oh_aui_search_detailpage?ie=UTF8&amp;psc=1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=273252&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/273252.html</comments>
  <category>dice</category>
  <category>games</category>
  <category>jewels</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/215210.html</guid>
  <pubDate>Fri, 19 Oct 2012 19:59:23 GMT</pubDate>
  <title>MIT: Colloquia of possible interest</title>
  <link>https://kestrell.dreamwidth.org/215210.html</link>
  <description>1. Communications Forum | Oct 25th, 5:00 PM | &lt;br /&gt;37-252&lt;br /&gt;Why I Write Poems&lt;br /&gt;Linda Gregerson&lt;br /&gt;&lt;br /&gt;Linda Gregerson will discuss her new book of poems, &lt;br /&gt;The Selvage,&lt;br /&gt;and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.&lt;br /&gt;&lt;br /&gt;A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English&lt;br /&gt;Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson&apos;s poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon&lt;br /&gt;Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award&lt;br /&gt;in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations,&lt;br /&gt;the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.&lt;br /&gt;&lt;br /&gt;2. Communications Forum | Nov 1st, 5:00 PM | &lt;br /&gt;E14-633&lt;br /&gt;Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects&lt;br /&gt;Robert Darnton, John Palfrey, and Susan Flannery&lt;br /&gt;&lt;br /&gt;3. October 26                &quot;The Stuff of Romance: Lyric Materialities and the Old French Romance Tradition&quot;&lt;br /&gt;                                      Emma Dillon, University of Pennsylvania&lt;br /&gt;Note: not much info, but refer to &lt;a href=&quot;http://history.mit.edu/content/ancient-and-medieval-studies-speaker-series&quot;&gt;http://history.mit.edu/content/ancient-and-medieval-studies-speaker-series&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. Colloquium | Nov 8th, 5:30 PM | &lt;br /&gt;32-155&lt;br /&gt;Finer Fruits: Experiment in Life and Play at Walden&lt;br /&gt;Tracy Fullerton&lt;br /&gt;Sponsored by the Purple Blurb series. Note time.&lt;br /&gt;&lt;br /&gt;Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau&apos;s experiment in living a simplified&lt;br /&gt;existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond—providing themselves with food, fuel, shelter and clothing—while trying not to lose&lt;br /&gt;sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his &quot;finer fruits&quot; of life. The game is a work in progress,&lt;br /&gt;and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail&lt;br /&gt;the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn&lt;br /&gt;in experimental in play.&lt;br /&gt;&lt;br /&gt;Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of &quot;Game Design Workshop: A Playcentric Approach to Creating Innovative Games,&quot; a design textbook in use at game programs worldwide.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=215210&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/215210.html</comments>
  <category>etexts</category>
  <category>media studies</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/206047.html</guid>
  <pubDate>Fri, 14 Sep 2012 19:00:06 GMT</pubDate>
  <title>Literary Games exhibit at MIT</title>
  <link>https://kestrell.dreamwidth.org/206047.html</link>
  <description>You&apos;re invited to explore the world of games + literature, with Games by the Book.&lt;br /&gt;&lt;br /&gt;A new exhibit at MIT&apos;s Hayden Humanities Library, it&apos;s open to visitors until October 6.&lt;br /&gt;&lt;br /&gt;Games by the Book features games and interactive fiction built around classic titles, including The Hitchhiker&apos;s Guide to the Galaxy, The Great Gatsby, and more.&lt;br /&gt;&lt;br /&gt;Learn more at trope-tank.mit.edu/games_by_the_book and below...&lt;br /&gt;&lt;br /&gt;Games by the Book&lt;br /&gt;September 7th - October 8th, 2012&lt;br /&gt;&lt;br /&gt;Curated by Clara Fernández-Vara and Nick Montfort&lt;br /&gt;Humanities Library&lt;br /&gt;14S-200 (map)&lt;br /&gt;Hayden Library Building&lt;br /&gt;&lt;br /&gt;Massachusetts Institute of Technology&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=206047&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/206047.html</comments>
  <category>games</category>
  <category>media studies</category>
  <category>books</category>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/199889.html</guid>
  <pubDate>Fri, 13 Jul 2012 12:31:15 GMT</pubDate>
  <title>Jane Austen&apos;s Rogues and Romance Facebook game</title>
  <link>https://kestrell.dreamwidth.org/199889.html</link>
  <description>Not my cup of tea, but I know one or two Janeheads (or is that Austenites?)&lt;br /&gt;&lt;a href=&quot;https://www.facebook.com/janeaustengame&quot;&gt;https://www.facebook.com/janeaustengame&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=199889&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/199889.html</comments>
  <category>books</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/180017.html</guid>
  <pubDate>Sun, 26 Feb 2012 15:09:38 GMT</pubDate>
  <title>Jane Austen Facebook game to launch in March</title>
  <link>https://kestrell.dreamwidth.org/180017.html</link>
  <description>Kes: While not an Austenphile myself, I foresee many of my Fb and LJ friends suddenly becoming very very obsessed. Also, this would make a fantastic media studies paper. &lt;br /&gt;&lt;a href=&quot;http://www.guardian.co.uk/books/2012/feb/24/jane-austen-facebook-game&quot;&gt;http://www.guardian.co.uk/books/2012/feb/24/jane-austen-facebook-game&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=180017&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/180017.html</comments>
  <category>media studies</category>
  <category>games</category>
  <category>books</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/177705.html</guid>
  <pubDate>Fri, 10 Feb 2012 12:22:28 GMT</pubDate>
  <title>The 2012 Crappy Game Complaining Marathon</title>
  <link>https://kestrell.dreamwidth.org/177705.html</link>
  <description>Kes: This is a fundraiser for the Cambridge Boys and Girls Club, but really, I think I know one or two people who are champions in this sport. It also seems like a really good exercise for people who want to design their own games and want to know what gamers hate.&lt;br /&gt;&lt;br /&gt;&quot;We Mock So They Can Play!&quot;&lt;br /&gt;Twelve straight hours playing games you hate? Live on Ustream? That&apos;s what our GAMBIT Game Lab is putting itself through on the 18th. A marathon of misery: the 2012 Crappy Game Complaining Marathon.&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Because we love our local Boys and Girls Club. All the money we raise through our pain goes straight to them.&lt;br /&gt;Donate now!&lt;br /&gt;&lt;a href=&quot;http://gambit.mit.edu/cgcm&quot;&gt;http://gambit.mit.edu/cgcm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We ask two things of you...&lt;br /&gt;Donate $15 or more to the Cambridge Boys and Girls Club today. &lt;br /&gt;Watch the complaining live on Ustream on the 18th between noon and midnight. The feed will go live at &lt;a href=&quot;http://gambit.mit.edu/cgcm&quot;&gt;http://gambit.mit.edu/cgcm&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;We thank you for your support!&lt;br /&gt;Your friends at the Singapore-MIT GAMBIT Game Lab and MIT Comparative Media Studies&lt;br /&gt; How to Part with Your $&lt;br /&gt;Visit gambit.mit.edu/cgcm.&lt;br /&gt;The Cambridge Boys and Girls Club puts it to great use, funding youth programs in leadership, the arts, sports, and much more.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=177705&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/177705.html</comments>
  <category>cms</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/174082.html</guid>
  <pubDate>Wed, 25 Jan 2012 13:09:19 GMT</pubDate>
  <title>Overview of MIT Gambit Lab offers podcast from former members of Looking Glass</title>
  <link>https://kestrell.dreamwidth.org/174082.html</link>
  <description>Also a link to an article about the psychology of games&lt;br /&gt;&lt;a href=&quot;http://alum.mit.edu/pages/sliceofmit/2012/01/24/diy-iap-mit-gaming/&quot;&gt;http://alum.mit.edu/pages/sliceofmit/2012/01/24/diy-iap-mit-gaming/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=174082&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/174082.html</comments>
  <category>media</category>
  <category>mit</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/172061.html</guid>
  <pubDate>Fri, 06 Jan 2012 18:07:14 GMT</pubDate>
  <title>Tell me more about this board game...</title>
  <link>https://kestrell.dreamwidth.org/172061.html</link>
  <description>Now I want to knowmore about Roman board and dice games&lt;br /&gt;&lt;a href=&quot;http://timesonline.typepad.com/dons_life/2012/01/a-roman-brothel-token.html&quot;&gt;http://timesonline.typepad.com/dons_life/2012/01/a-roman-brothel-token.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=172061&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/172061.html</comments>
  <category>games</category>
  <category>history</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/156687.html</guid>
  <pubDate>Fri, 28 Oct 2011 11:56:15 GMT</pubDate>
  <title>Study has participants playing Doom with their brains</title>
  <link>https://kestrell.dreamwidth.org/156687.html</link>
  <description>Last week at MIT&apos;s Emerging Technology conference, someone presented information regarding a study in which volunteers played Doom using a brain-computer interface &lt;br /&gt; &lt;a href=&quot;http://www.gamasutra.com/view/news/38050/Study_Sees_Volunteers_Playing_Doom_With_Their_Brains.php&quot;&gt;http://www.gamasutra.com/view/news/38050/Study_Sees_Volunteers_Playing_Doom_With_Their_Brains.php&lt;/a&gt;&lt;br /&gt;Note the link to a longer Computer World article about the study.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=156687&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/156687.html</comments>
  <category>brain</category>
  <category>hci</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>1</lj:reply-count>
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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/124175.html</guid>
  <pubDate>Tue, 31 May 2011 15:29:01 GMT</pubDate>
  <title>Playing Bioshock for college credit</title>
  <link>https://kestrell.dreamwidth.org/124175.html</link>
  <description>Kes: And the word of the day is &quot;gamic text.&quot;&lt;br /&gt;&lt;br /&gt;from&lt;br /&gt;&lt;a href=&quot;http://depts.washington.edu/chid/node/98&quot;&gt;http://depts.washington.edu/chid/node/98&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;block quote start&lt;br /&gt;CHID 496F&lt;br /&gt;Title: CLOSE PLAYING, OR, BIOSHOCK AS PRACTICUM&lt;br /&gt;&lt;br /&gt;As part of a continuing series on video games generated by the Critical Gaming Project at UW, will discuss, develop, and do close playing.  Like close reading, close playing requires careful and critical attention to how the game is played (or not played), to what kind of game it is, to what the game looks like or sounds like, to what the game world is like, to what choices are offered (or not offered) to the player, to what the goals of the game are, to how the game interacts with and addresses the player, to how the game fits into the real world, and so on.  To engage all of this, we will take 2K&apos;s critically-acclaimed&lt;br /&gt;first-person shooter Bioshock (Xbox360, PS3, PC) as our central gamic text (though other supplemental games will be included as needed).  block quote end &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=124175&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/124175.html</comments>
  <category>media studies</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>5</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/111279.html</guid>
  <pubDate>Wed, 23 Feb 2011 15:20:58 GMT</pubDate>
  <title>MIT collaborates with Smithsonian on developing new science game for kids</title>
  <link>https://kestrell.dreamwidth.org/111279.html</link>
  <description>Vanished: The MIT:Smithsonian Science Mystery&quot; &lt;br /&gt;&lt;br /&gt;The Smithsonian Institution and MIT announced the April 4 launch of VANISHED an 8-week online/offline environmental disaster mystery game for middle-school children, meant to inspire engagement and problem solving through science.&lt;br /&gt;&lt;br /&gt;Developed and curated by MIT&apos;s Education Arcade (a research group in Comparative Media Studies) and the Smithsonian Institution, VANISHED is a first-of-its-kind experience where participants become investigators racing to solve puzzles and other online challenges, visit museums and collect samples from their neighborhoods to help unlock the secrets of the game. Players can only discover the truth about the environmental disaster by using real scientific methods and knowledge to unravel the game&apos;s secrets.&lt;br /&gt;&lt;br /&gt;To navigate through the mystery game&apos;s challenges, participants will gain access to Smithsonian scientists from such diverse disciplines as paleobiology,&lt;br /&gt;volcanology, forensic anthropology and entomology. &lt;br /&gt;&lt;br /&gt;Potential participants can sign-up for VANISHED at &lt;br /&gt;&lt;a href=&quot;http://vanished.mit.edu&quot;&gt;http://vanished.mit.edu&lt;/a&gt;&lt;br /&gt; beginning March 21.&lt;br /&gt;[Kes: Although you can currently sign up now ont he Web site to receive notification of when the game officially starts.]&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://kestrell.dreamwidth.org/111279.html#cutid1&quot;&gt;more info below cut&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=111279&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/111279.html</comments>
  <category>media studies</category>
  <category>games</category>
  <category>science</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/110181.html</guid>
  <pubDate>Thu, 17 Feb 2011 12:58:16 GMT</pubDate>
  <title>MIT: colloquia on Shakespeare and videogames, today</title>
  <link>https://kestrell.dreamwidth.org/110181.html</link>
  <description>Kes: The recording of this should be posted to the CMS site at some point later--I&apos;ll post a link to it when it goes online.&lt;br /&gt; &lt;br /&gt;Join us today at 5pm for a look at...&lt;br /&gt;&lt;br /&gt;Theatre and Videogames as Performance Activities&lt;br /&gt;&lt;br /&gt;Featuring Clara Fernández-Vara of &lt;br /&gt;the Singapore-MIT GAMBIT Game Lab (gambit.mit.edu).&lt;br /&gt;&lt;br /&gt;CMS Colloquium&lt;br /&gt;02.17.11 | 5:00 PM | MIT Building 2, Room 105&lt;br /&gt;&lt;br /&gt;From Elsinore to Monkey Island:&lt;br /&gt;Theatre and Videogames as Performance Activities&lt;br /&gt;with Clara Fernandez-Vara, Singapore-MIT GAMBIT Game Lab &lt;br /&gt;What do Shakespeare and videogames have in common?&lt;br /&gt;&lt;br /&gt;Clara Fernandez-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative.&lt;br /&gt;&lt;br /&gt;Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=110181&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/110181.html</comments>
  <category>shakespeare</category>
  <category>cms</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/92991.html</guid>
  <pubDate>Thu, 28 Oct 2010 15:06:13 GMT</pubDate>
  <title>Adding accessibility features to Echo Bazarre?</title>
  <link>https://kestrell.dreamwidth.org/92991.html</link>
  <description>A week or so ago Alexx posted about &lt;br /&gt;a Web game called Echo Bazaar &lt;br /&gt;&lt;a href=&quot;http://alexx-kay.livejournal.com/297897.html&quot;&gt;http://alexx-kay.livejournal.com/297897.html&lt;/a&gt;&lt;br /&gt;and how he thought it could be made accessibile with relative ease.&lt;br /&gt;&lt;br /&gt;I encourage blind readers interested in accessible games to follow the link to the game&apos;s forum and either add your comment or vote up Alexx&apos; suggestion (I found this latter task to be kind of confusing myself but I did add my own comment to the thread&apos;s vote).&lt;br /&gt;&lt;br /&gt;Also, don&apos;t bazaar and bizarre sound almost identical with a screen reader?&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=92991&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/92991.html</comments>
  <category>accessible games</category>
  <category>echo bazaar</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/49559.html</guid>
  <pubDate>Fri, 26 Feb 2010 18:08:59 GMT</pubDate>
  <title>MIT Gambit lab to host game marathon for Haiti relief </title>
  <link>https://kestrell.dreamwidth.org/49559.html</link>
  <description>The Gambit Lab at MIT will be the scene of &lt;br /&gt;the 2010 Complete Game-Completion Marathon&lt;br /&gt;&lt;a href=&quot;http://cgcmarathon.org//Home.html&quot;&gt;http://cgcmarathon.org//Home.html&lt;/a&gt;&lt;br /&gt;to raise money for Partners in Health in Haiti. You can contribute to this weekend-long fundraiser at the &lt;br /&gt;Partners in Health website.&lt;br /&gt;&lt;a href=&quot;https://donate.pih.org/page/contribute/haiti-relief?outreach_page_id=2187&quot;&gt;https://donate.pih.org/page/contribute/haiti-relief?outreach_page_id=2187&lt;/a&gt;&lt;br /&gt;and the marathon Web site includes a Web cam so you can follow your favorite team.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=49559&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/49559.html</comments>
  <category>haiti</category>
  <category>games</category>
  <category>mit</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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<item>
  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/47891.html</guid>
  <pubDate>Mon, 08 Feb 2010 16:31:50 GMT</pubDate>
  <title>The psychology of MMOs</title>
  <link>https://kestrell.dreamwidth.org/47891.html</link>
  <description>Jim Fructerman, founder of Bookshare.org, posted &lt;br /&gt;a brief commentary on the book _Total Engagement_&lt;br /&gt;&lt;a href=&quot;http://benetech.blogspot.com/2010/02/total-engagement.html&quot;&gt;http://benetech.blogspot.com/2010/02/total-engagement.html&lt;/a&gt; ,&lt;br /&gt;contextualizing the psychology of MMOs within the corporate sphere.&lt;br /&gt;&lt;br /&gt;block quote start&lt;br /&gt; &lt;br /&gt;The thesis is simple. Millions of people pay each month to participate in massive multiplayer online role-playing games (MMORPGs). I&apos;ve tried them, and I have friends (and kids) that have been totally sucked into them. They punch a bunch of psychological tickets for humans: the game designers know what they&apos;re doing. The book discusses how this is done:&lt;br /&gt;&lt;br /&gt;* an epic story line(we&apos;re saving the galaxy from the Crumlons)clear paths to advancement, with transparency about your skills and performance&lt;br /&gt;* intensely meritocratic societies called guilds that work together in groups to accomplish major tasks &lt;br /&gt;* strong social interactions with other people&lt;br /&gt;* the ability to try, fail and try again rapidly, learning quickly &lt;br /&gt;* the option to try on leadership roles&lt;br /&gt;&lt;br /&gt;For many people, these games are where they come alive and truly experience their potential to solve problems, meet challenges and lead a team. &lt;br /&gt;&lt;br /&gt;And then they go into the modern workplace, which is frequently as stultifying as these virtual worlds are thrilling. Fail!&lt;br /&gt;&lt;br /&gt;Read and Reeves are convinced that at least some smart workplaces of the future are going to adapt some of the ways of the games to more fully engage their employees and become more effective as economic organizations. They don&apos;t have a magic formula for how to do this, but do invest a great deal of time ana! lyzing what makes people inside these games tick and how those! concept s transfer to the workplace.&lt;br /&gt;block quote end&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=47891&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/47891.html</comments>
  <category>books wishlist</category>
  <category>media studies</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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  <guid isPermaLink='true'>https://kestrell.dreamwidth.org/43325.html</guid>
  <pubDate>Tue, 19 Jan 2010 22:36:05 GMT</pubDate>
  <title>Independent Game Festival winner: The Devil&apos;s Tuning Fork</title>
  <link>https://kestrell.dreamwidth.org/43325.html</link>
  <description>Kes: Although this is a game which features visualizing sound, it&apos;s not really accessible to blind gamers, although the soundtrack is pretty creepy &lt;br /&gt;&lt;a href=&quot;http://www.devilstuningfork.com/about.php&quot;&gt;http://www.devilstuningfork.com/about.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=kestrell&amp;ditemid=43325&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://kestrell.dreamwidth.org/43325.html</comments>
  <category>sound fx</category>
  <category>games</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
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